So I open up the large grayscale image again in SC4 Mapper and use the Config options to place large city tiles at more interesting places on the coast which would be good places for harbour settlements. So, the basic map look okay, but it could do with some optimization of the map tiles. There's now a better defined coast and a deeper ocean. Then I created a new region in SC4 Mapper using this new grayscale image and loaded it up in the game. If you want to build your professional reputation, get to know every Sims’ Likes and Dislikes before you start designing, then deliver the perfect. Every home is full of unrealized potential, and only you can take it from drab to fab. Following this, I changed its opacity to 64% and exported a new grayscale image combining the original image with the layer of transparent blackness plus hole. Turn your client’s fantasy into reality with The Sims 4 Dream Home Decorator Game Pack. I then applied a Gaussian blur to this layer. Then I filled in the rest of the ocean with black, to give me a layer filled with black, except for a hole where the island is, plus a few squares around it. Then I drew an outline in black around the island on a new transparent layer. where have you been Secondly, go and check it out and support the creator it is next-level amazing and there is a Sims 4 farming mod in the works by. I then reduced its opacity so I could see the both the edges of the island and the grayscale image beneath. Then I precisely cropped the region view from SC4 Mapper, resized it to the exact size of the grayscale image, created a new layer in GIMP, and pasted the SC4 Mapper region view on it. So I opened up the original grayscale image in GIMP and also took a screenshot of the region from the SC4 Mapper. It needs a continental margin of continental shelf/slope/rise leading to deeper ocean. Loading it on the game, it looks good, but the littoral zone is not ideal - it's too shallow for ports etc, and the ocean itself is also really shallow. I saw an island that looked like it would be interesting to create a region out of, and used SC4 Mapper to extract the selection as a new region. I created a large random map of 50x50 km, applied Gaussian blur using GIMP and then opened the grayscale image in SC4 Mapper. Made with patch 1.76 and is not compatible with older patches.I've been working on creating a new region from the random map generator. Since it is a UI mod please be aware that it might need an update every patch, but from current testing this seems to be a rare file where EA doesn’t touch it much. This is a UI mod but currently has no conflicts out there, so will work with map overrides, TOOL, More Traits in CAS, etc. TwistedMexi has confirmed it’s not possible to remove the build outline, sorry! 1 on 30 votes Mod Conflict Detector for The Sims 4. I will try investigating if that one can be removed as well but no promises. Professionally designed menus with our easy-to-use menu maker. Also, this mod does not currently affect build mode lot outlines, it only changes the map outlines. Before anyone asks, I can’t make the outline any thinner than I already did. Only choose one version! If you have trouble finding the lots with the Removed version, I recommend getting the Thinner version instead. Thinner: Makes the lot outline on maps thinner. ![]() Removed: Completely removes the lot outline on the maps. Right now there are two versions (check second image for comparison): ![]() Fast forward to now, and thanks to Pancake who figured out which file I needed, the mod is finally here! I know, bit of an odd one, but someone brought this up to me last year as a possible mod and I realized I liked the idea as the lot outlines on the maps ruin the aesthetic of the EA and override maps.
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